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Zap2it's Guide to Lost

'Lost' Via Domus Review: Part 1

By Ryan McGee

March 03, 06:21 PM

61worxhnrl_aa280_Over the last few months here on the blog, we've looked at a lot of ancillary narrative set within the Lost world. I've lauded these alternative narratives, written about them, and most importantly, mined them for information that could yield answers within the show itself. After all, I'm your humble, intrepid Lost blogger, so part of my job involves looking beyond the mere surface of the show for clues that could unlock mysteries or suggest answers.

And yet, as evidenced here recently, such searching may not always be the best course of action. I don't mean to rehash the recent past here, but sufficed to say, we all need to take just a pinch of salt when applying elements found in such alternative outlets as "The Lost Experience," "Bad Twin," "Find815", and now, the video game Via Domus to the mothership that is Lost. I'm not entirely happy about this, but them's the rules laid out by the producers, so I'd be a fool to ignore their proclamations.

With that all said, I bought Via Domus last week, in search of answers. Armed with a Playstation 3 and a whole shaker of salt, I worked my way through the game. And honestly? I've mixed emotions. Certain things about Via Domus are FANTASTIC, and others are so cringe-worthy that I'm semi-ashamed to be admitting on the internet that I even played it.

And then there's the story...more importantly, the ending. There's some stuff in here that I really hope is Darlton approved. For one thing, the story line itself features supporting evidence for theories I've been floating for months, and secondly, the ending? The ending, conceived by Damon Lindelof himself, has such huge implications for Season 4 and beyond that I pray, pray, pray we get confirmation from him that yes, that ending is canon in terms of its applicability to Lost.

After all, while Find815 was deemed non-canon by Darlton, elements from it showed up all over the place in "The Constant." Penny's phone number, Penny's address, and Hanso's journal were all elements first learned within the ARG. So while we can't take everything in Via Domus as canon, perhaps there are some elements we can apply to Lost and make some interesting discoveries.

But I won't make this journey alone, no sir. I've recruited one of Zap2It's finest, Andy Grieser, to take this trip with me. Which is a long way of saying there's no way I'd play this relatively awful game without making someone else around here suffer. I've been sharing my thoughts with him as we progress through each of the seven chapters of the game. Today, I'll share our thoughts on the first three chapters, and tomorrow will feature our thoughts on the final four. Think of it as a way "behind the scenes," as it were, here at Zap2It. Only in this case, the men behind the curtain are geeks with PS3s. Disappointing, I know.

(Video of each chapter in its entirety will follow our discussion. God bless YouTube.)

Chapter 1

Ryan: Our protagonist looks like he's being stalked by Jason Statham on Oceanic 815. Weird. Why is The Transporter after our boy? Plane goes down, and our boy encounters Christian's shoe and the ghost of a woman we don't know yet. He then encounters Kate, who as you've rightly pointed out, is one of the few characters in the game that actually resembles the character on the show. If Kate's a 9/10 in terms of resemblance, Claire's about a 5, and Hurley is a negative 16. Dude looks like a vat of pudding given facial features. Just awful.

After a flashback, we have our first real game play: an epic "chase Vincent" sequence! Yes, that's sarcasm. I'd call the fact that I have a 50-inch TV and had to squint to pick up Vincent a "design flaw." Elliot has to stop the plane on the beach from exploding via a fuse puzzle, the first of approximately 60 of these things in the game. Later than night, notJason Statham beats the heck out of Elliot on the beach, the first of approximately 60 times Elliot has his hat handed to him in the game. Honestly, he rivals Lex Luthor of Smallville in terms of numbers of concussions suffered when all is said and done.

Andy: Ryan, I'll admit to being nonplussed from the beginning. In a previous incarnation, I wrote about video games, and I admit to being most comfortable with a short tutorial followed by the meat of the game. Via Domus has no tutorial, really, and the follow-Vincent sequence is never used again. As for the rest of the chapter, for once the oft bemoaning role-playing game drudgework would have added some nice gameplay. Why no sequence for building the camp and learning to survive, a la the fantastic Lost in Blue games?

On the plus side, the pacing and video sequences do give off a Lost vibe, and I loved loved loved the "previously on 'Lost'" montage at the beginning of each new chapter. While I agree that the character models range from spot-on to unrecognizable (witness Claire's Dolly Parton-sized chest), the jungle graphics are really well done.

Chapter 2

Ryan: Andy, the graphics and sound (aside from facial representations) are uniformly fantastic, agreed. It looks and feels next-gen, from the music to the sway of the leaves in the wind. In Chapter 2, we get our first glimpse of the Monster, after Elliot tricks Jack from blocking the only way into the jungle. Yes, the only way. Not only is this dumb, but makes Jack even more insufferable than he can be on the show, which I thought was an impossibility.

Hiding from the monster inside the banyan tress clusters is actually one of the more immersive parts of the game: The combo of first-person perspective and hearing the monster circle throughout my surround sound was absolutely fantastic. More than made up for the suddenly sniper-happy Others trying to take me out while I made my way to the cockpit.

And when meeting Ben at the end of this chapter, what did you think meant when Ben suggested Elliot may be "The One?" Is Elliot Neo?

Andy: Absolutely, the sequence of avoiding Smokey to get to the cockpit was the best thus far into the game. I'll admit to being pounded to paste on my first try, and during the next one I stayed inside a banyan for a while just to watch a listen to Smokey move around. The chattering signaling its approach still makes me shiver. The Jack "puzzle"? Laughable. The flashback photo shoots are neat, if awkward, but I'll go back to saying I'd much rather Jack have tasked me with gathering food or, in pure RPG fashion, killing rats. I also liked the fuse game in the cockpit (and elsewhere), but I'm one of the few people who played the pipe game in Bioshock as often as possible.

The Ben sequence post-cockpit felt a little too much like Mary Ellen or Sue Ellen or whatever the practice is where a fanfic writer makes him- or herself the hero. Ben's turn as Henry Gale was one of the show's best character introductions, and I dislike Elliot meeting him first. As for The One, maybe Ben needed a portrait photo session done after his spinal surgery?

Chapter 3

Ryan: Andrew, love that photo session theory. I personally can't wait to visit the "Olan Mills" Hatch in Season 5. Also love how we both avoided discussing the cave sequence in Chapter 2, trying to will it out of existence. Sadly, there's no avoiding the caves in this chapter.

The caves bring up a feature we haven't discussed yet: bartering. Seemingly everyone in Via Domus indulges his/her inner Sawyer and forces you to trade up elements such as cococuts, papaya and water bottles in exchange for things like torches and guns. I could see using Sawyer as the be all and end all in terms of this system, but Michael, Locke, Charlie and even Juliet seem willing to trade with our protagonist. And who determined the exact currency in which twenty-five coconuts equals one hand gun? Those Dharma dollars sure are weird.

But trade you must, since you need torches to maneuver through the ridiculously laid out caves. I got so fed up at one point trying to find my way through that I just kept forgoing the torches altogether, preferring to let Elliot continually burn his hand on the lighter. Even more ridiculous than this was the reason for going into the cave: Locke goes all Yoda on your Luke and tells you to essentially face your demons inside the cave. Rather than slicing your own head off, however, you receive a compass adorned with the Latin title that gives the game its name. All this so Locke will give you a laptop battery to power up your PC.

So Andy: why wouldn't Elliot just trade Sawyer a few dozen papaya for a battery? Is the improper Latin (it should read Via Domum, really) a clue or just shoddy oversight? And how many coconuts do I have to give you in exchange for your take on Chapter 3?

Andy: The great thing about coconuts is that they regenerate, so you can pick clean an area and do so again the next time you're there. I agree that canon dictates Sawyer be the trader, and I actually like the idea of commodities like Dharma Beer and Apollo Bars being valuable enough to barter for a gun, lamp and so on. I had to laugh, though, when junkie Charlie sold me a handgun.

You mention caves, so important to Chapter 3. That lets me rail against the checkpoint-saving system, which in this case occurs not at the cave but a few minutes before. Every time I died in Locke's cave, I had to tediously pick up coconuts, barter for torches, hear the awful Terry O'Quinn impersonator and then head back to the dark. Locke's cave is full of cheap tricks, like bottomless pits hidden in the shadows and behind waterfalls. And then there's the loop back at one point, which took me back to the start after having burned two precious torches. I almost threw my controller across the room.

After all is said and done, though, you do get a new flashback and some more of Elliot's back story, which is intriguing. We now see that he's tied in with a Hanso offshoot, though of course it's not canon if it's not on ABC Thursday nights. What did you think of our hero's journeys in memory and the next chapter's adventures in The Swan?

Ryan: Andy, thanks for pointing out something I've unwittingly omitted: the voice acting is just...God...awful. Most often, these take the form of people who sound nothing like the character spitting out sentences that the character wouldn't say in the first place. It's like a combination of the worst episode of Lost and the worst episode of FrankTV all spit out at 720p. And when they did manage to land the actual actor? The performances are listless at best. Anytime you can have Michael Emerson speaking lines as Ben and have me bored to tears, you're just not doing your job.

As for Elliot's adventures in the Swan...well, you'll just have to wait until tomorrow to find out!

Ryan also posts every 108 minutes over at Boob Tube Dude.


Comments

Ah, the caves. Thanks for reminding me about what I had obviously purged from my memory.

I agree that one of the only redeeming qualities of the game were the previously's. I really like the idea and I wish more games would incorporate it. The only complaint about these is that they only recapped the previous episode (mostly). True previously's recap whichever episodes are pertinent to the upcoming one, I guess doing that when you only have seven episodes is a little tough but I think they could have done it.

Looking forward to tomorrow's finale.

Blue Sean | Mar 4, 2008 4:59:29 AM | #

The caves are gorgeous, but really frustrating. I just got an oil lamp, so hopefully that'll help out.

I'm in the Swan at the moment, trying to wrap my brain around the I.Q. test. I truly hate the fact that when I go back tonight to finish the level, I'll have to do the entire exploration of the Swan and the fusebox puzzles all over again.

By the way, if you're in the I.Q. test but you want to give up and just continue the story, is there a way to get back to the Blast Door menu?

Jeff | Mar 4, 2008 6:51:33 AM | #

Also, the voice acting is definitely noticibly off at times, but I find the character animations, mostly their body language to be really quite bang on (even if it does loop occasionally).

Jeff | Mar 4, 2008 7:08:51 AM | #

It depends on the system, Jeff. I think you are playing on PC from what I read of your other posts so I really don't know. I know that Circle exits you out for the PS3, though. There should be a display on the screen that indicates a Help button. This button will show you all available controls so you should find it there.

The oil lamp was definitely a god-send. I acquired it after the caves and I wish I had gotten it prior. I still got some use out of it though.

Blue Sean | Mar 4, 2008 7:11:42 AM | #

Jeff- After posting what I said above, I re-read your post and realized I didn't answer your question at all. Sorry about that.

To answer your actual question, no, once you are in the IQ test, you have to finish it to progress the story. Finishing the IQ test gives you access to the Black-Light menu which you need to see to move forward.

If you need help with them, just let me know but I am sure the answers are available all of these internets.

Blue Sean | Mar 4, 2008 7:14:35 AM | #

Alrighty. Yeah, I got the oil lamp after the first 2 cave sections. I know there's at least 1 more from the trailer, so I'll get to use it then at least. Thanks, Blue.

Jeff | Mar 4, 2008 7:28:52 AM | #

One of the things I read in other reviews what that some reviewers thought it was stupid that the darkness in the cave can kill you. That sounded dumb to me, too, until I played the game and noticed it's not the darkness but ol' smokey slowly making his way toward you. I actually think that's kinda cool!

Jeff | Mar 4, 2008 7:31:24 AM | #

Jeff- Yeah, that is kinda neat. I never let my torch go down too far before either finishing it or finding a pit to die in so I didn't experience that.

Blue Sean | Mar 4, 2008 7:42:35 AM | #

Is there more of the roaming smoke monster and banyan tree scenario? It's in level 2 but I haven't encountered it since.

Jeff | Mar 4, 2008 8:24:18 AM | #

I've been trying to find meaning in the location of Smokey, where it appears, where it doesn't, and what it all means. Sadly, the lack of official canon stamp for this game makes me think I shouldn't read too deeply into the "Smokey in the caves" thing.

Ryan | Mar 4, 2008 8:24:19 AM | #

Yeah, it's probably more used as a device than anything else. Like, I highly doubt the caves are the same things are the Cerberus Vents.

Jeff | Mar 4, 2008 8:32:25 AM | #

forgive me, ryan, cause i don't know where to put this comment, and i just chose your most current thread.

this is about the last episode, "the constant."

i rewatched this episode last night and a few things occurred to me.

1. minkowski says TWO DAYS ago he took out the tender (which my guess is a small boat) with brad. then brad started going crazy, he's now in a body bag, and minkowski has been locked in the sick bay.

2. on the wall of a sick bay is a calendar. on this calendar, there are what appears to be two different colors of ink (black and red or blue and red). i counted all of the Xs and counted about 90 days, with 4 days unaccounted for in october. but if you count up the number of each individual color X, youll get a very uneven result. could it be that this calendar is NOT to chart the ACTUAL days but the days of which the SURVIVORS have thought to have passed. would the four missing days be the days just after the "hatch" blew up?

3. when desmond calls penny, penny says to desmond, ive been looking for you for the past THREE years (but not seven,, the difference from 1996). as viewers, we have been watching the show for, guess it, about three years and change).

4. in the last episode of season 2, the following happens:

- the hatch explodes and produces the ultra violet ray.

- ben has obtained jack, sawyer, kate, and hurley, from a LIST he gave to MICHAEL. he also then, gave MICHAEL a boat, to which he sent at 325 degrees (and as we all guess, directly into the freighters path).

out of these things, what occured to me was this... has it only be TWO DAYS in real time (since the last episode of season 2), but 25 days for the losties?

and if so, that means BEN knew the boat was out there, knew he was sending michael into it and had michael go and get jack, kate, sawyer and hurley (whom we know all were part of the oceanic 6).

this thought leads me to believe that ben was training jack, kate, and sawyer in his own special way, inevitably to lead the good fight against the freighter crew, and perhaps, locke, too.

these 3 were definitely slapped around and toughened up, and essentially, PREPARED FOR BATTLE.

meanwhile, minkowski was on the tender and was exposed to the UV rays of the hatch explosion. something tells me that the freighter crew knows theyre there and planning to "deal with the situation." they picked up some unsuspecting boaters (michael and walt) and then the losties made it back to the freighter (no one surprised to see them, but the captain isnt a part of their mission, he just wants to find his friend/pilot).

when i started thinking about it this way, it all began to make sense a little more.

so what do you think? 2 days real time, 25 days island time?

mel-c | Mar 4, 2008 8:34:15 AM | #

Jeff- Yes, there is one more scene of Smokey and the banyan trees (it's a little different though, you'll see). Might be in episode 4 or 5, I don't remember the episode numbers.

mel-c- That's interesting. The only thing is that Penny could have been looking for Desmond for three years because that's how long he has been gone since he was lost at sea and ended up on the Island.

Blue Sean | Mar 4, 2008 8:40:30 AM | #

ahh yes, i think you may be correct on that one... but just weird that its still the same time we have been watching the show.....

blue sean | Mar 4, 2008 8:44:26 AM | #

oops. that was me that posted that TO blue sean LOL

mel-c | Mar 4, 2008 8:45:06 AM | #

Who is this impostor taking my name? Could it be mel-c?

LOL! :)

Blue Sean | Mar 4, 2008 8:45:28 AM | #

i swear i am not blonde.

mel-c | Mar 4, 2008 8:51:13 AM | #

Interesting theory, mel-c, but I think it's more likely that Minkowski and Brandon were sensitive to the effects of the field around the Island. I think Minkowski probably would have mentioned it if he saw the sky turn purple.

Also, I think the only person who was affected by the detonation of the Swan was Desmond, because he was right inside of the blast when it happened. Everyone else was outside the electromagnetic blast radius - even John, who was only 10 or 20 feet away from Desmond - so I don't think people on a boat that's 40 miles away would be in any way affected.

Jeff | Mar 4, 2008 8:57:22 AM | #

Jeff:

The end of Via Domus would have something to say about people off the Island being affected by the sky turning purple.

Read all about it tonight.

Ryan | Mar 4, 2008 9:45:15 AM | #

Ryan- How so? The ending of the game doesn't take place right at the end of Purple Sky so I am not sure these are related.

I'll comment on your blog post tonight after you reveal the ending and we can discuss there.

Blue Sean | Mar 4, 2008 9:59:49 AM | #

Desmond has only been missing (and on the island) for three years. And on the calendar, all dates are checked off - if you look closely, those four days are crossed off in yellow marker.

milo | Mar 4, 2008 10:01:39 AM | #

Blue Sean: maybe we're just splitting hairs here, but the second-to-last scene definitely takes place as Desmond turns the key.

Ryan | Mar 4, 2008 10:08:56 AM | #

Ryan- No, we aren't splitting hairs; I am just suffering from memory loss. I forgot about what Elliot was looking at before the big "WTF?" moment (trying to be as vague as possible for those who haven't finished it yet). I just watched it again and you are right, it definitely was when Des turned the key. My bad.

Blue Sean | Mar 4, 2008 10:30:14 AM | #

even if all dates on the calendar are checked off (i paused my tivo and im not on hi-def plasma yet), i still think theres a couple of clues as to the time difference.

i think that the calendar is how many days the losties think have passed and the freighter time is real time.

faraday says: "Your perception of how long your friends have been gone, it's not necessarily how long they've actually been gone."

and i do believe that the uv affected those off the island as well, perhaps we just have not seen how. i believe we will get a minkowski flashback of some sort perhaps in a freighter flashback.

mel-c | Mar 4, 2008 10:35:27 AM | #

Hopefully I can finish tonight and join in the discussion.

Jeff | Mar 4, 2008 11:49:05 AM | #

Wow, Locke in this game is just an abomination. Some of the characters look terrible or sound terrible (compared to their TV counterparts), but game Locke is just horrible in every aspect.

Anyway, at this point we've basically been told that nothing outside of the show is guarenteed to be canon, however I couldn't help but notice how the game highlighted the same element in two seperate occurences.

That being, the nerve gas. The first mention was a news bulletin during the Chapter 2 flashback. It said that a stock of nerve gas was stolen from the Hanso Foundation on Aug 8, 2004 in Sri Lanka. A security analyst for Hanso said the gas was "harmless" and would go inert soon after leaving the lab.

The second mention was on a piece of paper in the Australian shop during the Chapter 3 flashback. It looked like a pamplet describing Sarin gas, which is an invisible, odorless form of nerve gas that kills swiftly. Could this possibly be the same gas stolen from the Hanso Foundation?

Think about the Sri Lanka Dharma video, the one that introduced the Valenzetti equation. At the end of it, it showed a Hanso scientist named Mittelwerk speaking at a clandestine meeting in Sri Lanka. He described using a virus/toxin on a controlled population, in an attempt to avoid the pitfall of the Valenzetti equation and save humanity. The fact that this meeting took place in Sri Lanka and also where the bulletin said the nerve gas was stolen from seems to me to be more than coincidence. In fact, the meeting might've been taking place at the same Hanso labratory. What if, the theft was an inside job? That Mittelwerk or people that worked for him stole the gas from their own company.

Now we get to how this fits into the show. I have believed, since seeing the Sri Lanka Dharma video, and since Faraday parachuted onto the Island with a box full of gas masks and hazardous waste bags, that the Freighties are possibly coming to enact another version of Mittelwerk's toxin test (aka the Spider Protocol).

Not only does the Chapter 2 Via Domus flashback draw attention to the Sri Lanka theft, but the Chapter 3 flashback had a sheet of paper in the back room of the store describing a form of nerve gas in detail. And who knows, maybe Sarin gas was being stored in that Australian store, perhaps to be picked up later on by the crew of a certain freighter passing through? The guy on the freighter in "The Constant" said their last port was in Fiji, right next door to Australia.

Other Sean | Mar 4, 2008 12:01:40 PM | #

Other Sean- But isn't the Sri Lanka video from the "Lost Experience" which isn't canon either? Maybe this is just a link between two non-canon entities rather than a link to the actual show.

Blue Sean | Mar 4, 2008 12:05:01 PM | #

Hmmmm interesting... I'm not saying anything more than I'm interested to see what Thursday's episode will reveal.

Jeff | Mar 4, 2008 12:17:13 PM | #

Perhaps. The problem, as Ryan has said, is that they pick and choose which elements will be canon and which won't be. Like, the entire Find815 was null and void, except for the wreckage and it's discovery at the end.

My above theory isn't really me saying "this is how it is", but rather "if it ends up being canon, even partially, then this is what I believe."

Other Sean | Mar 4, 2008 12:19:20 PM | #

I hear ya bro.

Ya know, this whole canon vs non-canon thing bugs me the more I think about it. At first, I wasn't too riled up because I just go with the flow but that is changing. What frustrates me the most is how Carlton Cuse says that the viewers shouldn't have to go to ancillary sources to determine the mystery of the show. Um, why not? The show can still be self-contained but the ARG's, Via Domus, Mobisodes, etc., etc., can offer hints to the mystery for those who want to figure it out before it is revealed. I think there is a balance that can be had where you clue those in who want to be clued in but make the show stand-alone for those who don't. To try and equate "canon" with "necessary" is unfair.

Sorry, I don't want to start this bitch-fest all over again I just had to let y'all know I am on your bandwagon now.

Arms firmly crossed and bottom lip out,

Blue Sean

Blue Sean | Mar 4, 2008 12:33:01 PM | #

I really think they need to qualify the canon vs. non-canon thing.

I always got the impression that the Alvar Hanso DHARMA video, the Spider Protocol, Joop and the various Hanso offshoots were indeed canon and did exist in the Lost universe, but weren't essential to the telling of the Lost story as we see it on TV.

Jeff | Mar 4, 2008 12:39:26 PM | #

We also know that in Via Domus, at the very least the locations and the rules governing the Smoke Monster are canon.

Jeff | Mar 4, 2008 12:40:39 PM | #

Blue Sean: from your mouth to Dalton's ears.

Other Sean: you made pretty much the same extrapolations I did. Sad we can't make them with more certainty.

I may petition the powers that be here to give me some web space for a "Pouty Lip Gallery" for Zap2It fans burned by all this canon/non-canon nonsense.

Ryan | Mar 4, 2008 12:52:14 PM | #

That's what I mean, Jeff. "Essential to understanding" and "canon" can be two completely different things. Take "Cloverfield" for instance. Slusho and the ARG that expounded on it are canon to the movie but nowhere near essential in enjoying and understanding the movie. The movie is great as a diversion since people in that situation don't really give a turd where the monster came from, just that they don't get eaten and spit out by it. If you as the viewer care about where it came from, you can look at the ARG and find out about the satellite and that fun stuff.

I think they can apply the same kind of logic to the narratives set in the LOST universe outside of the show.

The locations and Smokey are a little different as they are pulled from the canon of the show already.

Blue Sean | Mar 4, 2008 1:04:39 PM | #

True. But the DHARMA video itself is canon. It explains the formation of the initiative, the Valenzetti equation, the establishment of the stations on the island, the meaning of DHARMA, the purpose of DHARMA and what the numbers are. That's all canon stuff. Does it factor into the show? Well, it hasn't really yet and who's to say how much of it ever will (though I do hope the numbers make a return)?

Jeff | Mar 4, 2008 1:10:25 PM | #

since i started the pouty lip club, i get to be the grand marshall of the pouty lip parade!!

yeah, the lip is starting to come back out. there WAS stuff from the ARG that has popped up in the show and ryan listed them somewhere (feel free to help a fellow non-plebe out here ryan).

mri | Mar 4, 2008 3:38:59 PM | #

The Lost Experience is the worst of all this canon vs. non-canon thing, because it is not clear at all what is and what's not canon. Logically, the mythology is all game for canocity. With Joop and the Dharma crap and the history of Hanso and all that good stuff. Logically, what's not canon is the whole Rachel Blake scenario, because she actually made contact with Darlton in Comic-Con. This is where folks, in my opinion, got all of the confusion about the time frame. To bring or consider that Comic-Con event canon then you would have to take Damon and Carlton as a part of the "inner" Lost Universe. It's fairly simple in some aspects.

Ryan, I just want to know if you got my email this morning?

Mark O. Estes | Mar 4, 2008 4:07:52 PM | #

Mark: see, I took the Rachel meeting as confirmation by the producers that they signed off on the game content. Hell, members of the Lost cast and staff had the initial glyphs on their persons after that encounter!

mri: I list those ARG elements that appeared in the show at the top of this page.

Ryan | Mar 4, 2008 4:48:14 PM | #

ok...so i'm walking at the front of that parade with my lip out and my dunce cap on.

:-)

mri | Mar 4, 2008 6:06:01 PM | #

I am lost on the fuse panel of the second episode, can anyone explain how this works, so frustrating,
thanks

wolfgang | Mar 5, 2008 8:40:42 AM | #

Wolfgang --

Lospedia has a walkthrough for that fuse panel here:

http://tinyurl.com/ytuj8w

Andy | Mar 5, 2008 9:40:51 AM | #

I love walkthroughs. They are my BFFs.

Ryan | Mar 5, 2008 9:46:00 AM | #

Hell yes. Funnily enough, I didn't really need one for Via Domus.

Andy | Mar 5, 2008 9:48:48 AM | #

Andy- Neither did I. I got close to needing one for the last fuse at the Hydra but that was only because I thought I found all of the fuses and kept getting higher voltage on one than needed. Once I retraced my steps for the third time, I realized that I didn't get the three on the table in the room behind the paned glass interrogation room where they held Elliot and Jack.

Blue Sean | Mar 5, 2008 1:38:31 PM | #

It's no Mass Effect, that's for sure . . .

Siansonea | Mar 7, 2008 11:07:10 AM | #

little past topic but earlier in this thread it was determined that the end of via domus occured as desmond turned the key. this is probley not the case seeing that the plane did not crash when demond truned the key

tyler | Mar 15, 2008 1:52:00 PM | #
  • test
test | Apr 17, 2008 7:36:46 AM | #
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