Jericho
Jericho ended the series with a bang, capping off what may have been the most successful long-form civics lesson with a generous helping of whiz-bang action, kick-ass characters and intriguing "what if" situations.
Things were going along pretty well on Jericho -- you had your insurgency, your interrogation, your Molotov cocktails, your second American Revolution, the usual stuff -- and then they threw us a curve ball that I'm still reeling from Where the hell did that come from?
It was another tense, adrenaline-driven hour of Jericho, and it looks like things are about to blow. There's no graceful way of getting out of this; there's no way to back down and save face.
Hey, have you heard? Corporations are eeeeeeevil! With that news out of the way, Jericho continues to run at a breakneck pace. Some of the developments made sense. Some? Not so much.
This week on Jericho, we start to see who's on the side of the angels, the bad guys get badder, and some old familiar faces return. Plus, I'm left with one overriding impression: Robert Hawkins has balls of steel.
The plot thickens on Jericho -- we learn the Cheyenne government isn't just a vaguely creepy cult of personality, it's a vast, overarching conspiracy perpetrated by the sort of people who make Attila the Hun look like a tree-hugging, seal-smooching peacenik hippy.
Jericho hits the ground running in its second season, and boy, am I glad it's back. We've got blood feuds, military occupation, secret plots, corrupt government, cults of personality, soldiers trying to do the right thing, and government contractors screwing over the people they're meant to serve.

